
Indigenous Art and Storytelling in Virtual Reality – A Partnership with the Museum of Anthropology
The Purpose
This innovative project addresses the growing challenges faced by older adults experiencing cognitive impairment in hospital environments, where anxiety, depression, and distress often worsen due to isolation. Our team, in collaboration with Indigenous partners, is co-creating culturally relevant virtual reality (VR) storytelling videos to provide immersive, calming experiences for patients. The project fosters meaningful connections and reduces stress, particularly for Indigenous patients separated from their families and communities.

What is Virtual Reality (VR)?
Virtual Reality is a simulated 3D environment that allows you to explore, interact, and experience different surroundings
Why are we doing this project?
- Help Indigenous patients remain connected to their culture and community through immersive VR storytelling.
- To integrate healthcare technology more inclusive by co-creating culturally relevant VR content.

What are the goals?
The project aims to create Indigenous VR storytelling media to assist hospitalized patients, particularly those diagnosed with dementia, remain connected to their culture and reduce stress. We will evaluate the impact of VR interventions on patient well-being and social engagement. By collaborating with Indigenous partners and healthcare professionals, the project seeks to make healthcare technology more inclusive and culturally responsive.

Principal Investigator: Lillian Hung
Project co-Lead: Leonard Fisher (Indigenous Partner)
Co-Investigator: Shannon Freeman, Angelica Lim & Ben Mortenson
Collaborators: Lynn Jackson(Indigenous Partner), Milena Jankovic and Bev Best (Indigenous Partner)
Project Coordinator: Shambhavi Arora and Albin Soni. Please contact Shambhavi Arora at sham0710@student.ubc.ca if you have any questions/interest.
Current Team Members: Swastika Mondol, Jeffrey Wong, Janna Zeid, Krysta Yan, Joey Wong
Accomplishments