
Cycling Game: Exploring the Acceptability and Use of Gamified Rehabilitation Exercise for Older Adults in Long-Term Care
Cycling Game:
Gamified rehabilitation exercises enhance motivation and engagement for older adults with functional and cognitive impairments in LTC homes.
This study utilizes an exergaming system developed by the Joint NTU-UBC Research Centre of Excellence in Active Living for the Elderly (LILY). The system integrates motion sensors with Active Passive Trainer (APT) cycling equipment. A virtual fox avatar, displayed on a TV, moves based on pedal speed in a hunting game, guided by vocal cues. Data collection includes interviews and scale assessments.

Study Overview
Intervention: Residents and their family members will participate in gamified rehabilitation exercises (5–10 minutes, twice a week for three weeks) instead of their usual non-gamified routines. The study will assess their experiences.
Focus Groups:

Research Design
Principal Investigator: Dr. Lillian Hung
Project Manager: Yong (Peter) Zhao. Please contact Yong (Peter) Zhao at drzhao78@mail.ubc.ca if you have any questions/interest.
Team Members: Lily (Haopu) Ren; Jamie Lam

The Team
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Accomplishments
Partners
